Quarter Project
Interactive Media & Lingo, taught by George Legrady
Design 157 UCLA Winter 1998
TA: Brandon Rickman (ashes@ucla.edu), Muyao Chang (muyao@ucla.edu)
Course Project: An interactive, non-linear work in Macromedia Director
The project for this course is to be made in the Macromedia Director/Lingo
environment. You are free to to any thing as long as it fits the criteria
of the course.
CRITERIA:
. The project should integrate concepts and technical skills developed
in the course. This means both the theoretical methods - narrative, semiotics,
montage, etc.. and technical or programming strategies.
. Be creative - Explore the medium to its fullest extent. Be experimental,
explore narrative, or create an interactive environment in a way that only
you could do it.
. Have a good concept - The project could explore interactivity, or
speak about the world, or...... In all cases, reflect on the topic/theme
to arrive at something that goes beyond the superficial.
. Have fun. Do it for yourself! Learn through doing. The project will
be worthless if it is only to impress the instructor or fulfill a requirement.
. Reusability. Plan for the future. Do the work and research in such
a way that it fits in your long term goals
You are in a university research environment - Produce a work that explores
something engaging, stay away from conventional mass media influences unless
it is to turn them inside out.
PROCEDURE:
1. Research - web sites, graphic design books, architecture books, museums,
art galleries, CD-ROM's, look at how information is organized around us
- your fridge, closet, supermarket, your notebook, car, etc..
2. Content - Possible topics: current issues, an interactive identity/resume,
artificial life, robotics, poetics, virtual narrative, it can be only texts
and sounds.
3. Form - Decide on a look, a story format, interactive flow. What will
it look like, how will the viewer move through events/scenes, etc.. Blade
Runner, lo-tech, hi-tech, grunge, minimalism, instructional, newspaper,
etc..
4. Genre - What style format will it fit into. Art history, Annual report,
filmic, personals ad, the look of advertising but turned conceptually inside
out.
5. Storyboard - composition/editing/planning (putting it together),
6. Production - Scanning of images, sounds, collecting texts. Placing
in Director, writing the code.
7. Beta Test - Testing the finished product with friends, strangers,
seeing how others will react to your navigation. Do review and make corrections.