Quarter Project
Interactive Media & Lingo, taught by George Legrady
Design 157 UCLA Winter 1998

TA: Brandon Rickman (ashes@ucla.edu), Muyao Chang (muyao@ucla.edu)

Course Project: An interactive, non-linear work in Macromedia Director

The project for this course is to be made in the Macromedia Director/Lingo environment. You are free to to any thing as long as it fits the criteria of the course.

CRITERIA:

. The project should integrate concepts and technical skills developed in the course. This means both the theoretical methods - narrative, semiotics, montage, etc.. and technical or programming strategies.

. Be creative - Explore the medium to its fullest extent. Be experimental, explore narrative, or create an interactive environment in a way that only you could do it.

. Have a good concept - The project could explore interactivity, or speak about the world, or...... In all cases, reflect on the topic/theme to arrive at something that goes beyond the superficial.

. Have fun. Do it for yourself! Learn through doing. The project will be worthless if it is only to impress the instructor or fulfill a requirement.

. Reusability. Plan for the future. Do the work and research in such a way that it fits in your long term goals

You are in a university research environment - Produce a work that explores something engaging, stay away from conventional mass media influences unless it is to turn them inside out.

PROCEDURE:

1. Research - web sites, graphic design books, architecture books, museums, art galleries, CD-ROM's, look at how information is organized around us - your fridge, closet, supermarket, your notebook, car, etc..

2. Content - Possible topics: current issues, an interactive identity/resume, artificial life, robotics, poetics, virtual narrative, it can be only texts and sounds.

3. Form - Decide on a look, a story format, interactive flow. What will it look like, how will the viewer move through events/scenes, etc.. Blade Runner, lo-tech, hi-tech, grunge, minimalism, instructional, newspaper, etc..

4. Genre - What style format will it fit into. Art history, Annual report, filmic, personals ad, the look of advertising but turned conceptually inside out.

5. Storyboard - composition/editing/planning (putting it together),

6. Production - Scanning of images, sounds, collecting texts. Placing in Director, writing the code.

7. Beta Test - Testing the finished product with friends, strangers, seeing how others will react to your navigation. Do review and make corrections.