Course Description
Interactive Media & Lingo, taught by George Legrady
Design 157 UCLA Winter 1998

TA: Brandon Rickman (ashes@ucla.edu), Muyao Chang (muyao@ucla.edu)

Course Content
The focus of this course is to provide conceptual and practical skills in programming interactive media in the Macromedia Director/Lingo environment. The course will cover the basics of working with the Lingo programming language to control sprites and their properties, sounds, multiple events and texts. In addition, weekly seminar lectures will introduce theoretical topics related to the conceptualization and design of interactive media. These will include topics such as: non-linear narrative, interface metaphors, montage, mise-en-scene, virtual time and space, syllogisms, image/text relationships, information theory, noise-to-signal, semiotics and signs, storyboard production. The expectation is for students to explore innovative ways by which to conceptualize, design and produce interactive media works that challenge current conventions of the multimedia world.

Course Structure
The quarter will be organized as follows:

Week 1-5 Introduction, and programming basics
Week 6-9 Project production
Week 4-8 Theory and research
Week 10 Project completion and Final presentation

Weekly Schedule:

1.12

1.19

1.26

2.2

2.9

2.16

2.23

3.2

3.9

3.16

Lingo programming

Project production

Final

Intro., tech basics

Theory and research

Critiques

References
The following texts will be referred in the seminars:

John Fiske, Introduction to Communication Studies, Routledge, Chapters 1, 3
Hodges, Sasnett, Multimedia Computing, Addison Wesley, Chapters 4, 5
Scott McCloud, Understanding Comics, HarperPerennial

Recommended Technical Text
Director 6 Demystified, Peachpit Press

Advanced Reading
Richard Coyne, Designing Information Technology in the Postmodern Age, MIT Press, Chapter 7

Other
Web research about virtual architecture, interactivity, new techno based cultural trends, semiotics, comics, cinema, literature, music, etc.

Grading
60% project (innovative concept 20%, good design 20%, technical skills 20%)
20% end of semester multiple choice and written test/quiz on course content
20% participation