Introduction to Computer-aided Architectural Design

FormZ Brief Manual

Contents

 

1. General

FormZ is a modeling and rendering program. The modeling part is called FormZ and the rendering part is called RenderZone. For your information, modeling is the ability to build three-dimensional objects in a 3D geometrical space (see 3D Space) and rendering is the simulation of a material world (with its textures, shades, shadows, etc.).

To run formZ simply double-click on the formZ-Renderzone icon. You are presented with the following screen:

 

There is:

Important things to remember:


2. Creating objects

The first three icons in the tools (left edge) are the creation icons. The first two white icons define the various 2D shapes that can be created: rectangle, polygon, circle, ellipse, polyline, curve, freehand line, and arc. Remember for the polyline that double-click will stop a sequence of segments and triple-click will close the polygon.

The green icon specifies how the shapes will appear: as 2D shapes, as 2D double-lined shapes, as a simple parallel extrusion (the height of which is specified in the Heights menu item), as an extrusion to a point, or as a wall-type extrusion.

Things to remember:


3. Picking objects

The fifth (white) icon from the top is the picking icon. The green icon above it is to specify what kind (or part) of object to pick: point, segment, outline (of a shape), face, object, group of objects, and hole. Have in mind that all commands can be applied any part of an object. That is, moving can occur to a point, a segment, a face, a hole, and, of course, a solid object. Therefore, always specify the type (or part) of an object before you modify it.
Notice:


4. Creating openings (holes)

A hole is the negative of an object and has its own identity as shown in the picking selections. To create a hole you need a solid object. Follow the steps:


5. Displaying objects and scenes

Use the View menu bar to select different angles of view. All commands are self explanatory. Only notice that the ones with and asterisk (*) can bring-up options when the Ctrl-Shift (or Option) buttons are pressed.
Use the Display menu bar to select different ways of rendering.

Scenes can be zooned-in, -out and change angle by using the window tools palette


6. Transformations

The position, direction, and size of objects can be altered through the geometric transformations: translation, rotation, and scaling:

Notice:

Copying

Transfromations can occur either as alterations of an object itself or by leaving traces (copies). The copying icons specify the way those copies will occur.

Under construction


7. Derivative Objects

The derivation commands are used to derive new objects (usually from 2D -> 3D or from 3D -> 2D). The derivation commands are:


8. Set Operations

Set operations are used to separate, extract, and consolidate objects. The behavior of such operations simulate the material world where objects are composed of mass. The basic set operations are:

Union, intersection, and difference. The split command produces the result intersection and the two differences. Always click on two objects to perform set operations. Objects should be enclosing some mass. Therefore, 2D shapes, 2d enclosures, 3D solids, and 3D enclosures (wall-structures) are all eligible candidates for set operations. If any of these objects does not behave normally try fixing it with the triangulate command (see above in transformations).

The Join tool will treat two separate objects as one so you can apply a set operation with a third object that overlaps with the first two. Separate will separate the joined objects.

The Group tool will allow you to select (pick) a set of objects as one group. Extract and dismantle are related to hirarchies of groups of objects. That is, if a group is part of another group the extract will make the two groups seprate and dismantle will cancel all the groups.


9. 3D Text

Text is simple. Click the Text icon and then type in the text, size, font, etc. The text appear in 3D either as a solid or as a 2D surface in space. Check the options by double-clickin on the text icon.


10. Symbols

Under construction