Syllabus
Content:
The course will mix
technical information and design issues with the intention of providing
students with a general knowledge of the computing environment, creative skills
for abstracting and generating work in 2d and 3d computer environments and
explicit instructions relating to design issues bound to particular software
environments.
Technical:
Focus on “the
machine”, file formatting/transfer, image processing and modeling.
Software:
Photoshop
Illustrator
FormZ/Maya
VRML
Primary
instruction will focus on FormZ, but Maya will be available for more advanced
students or students who have a desire to pursue it. In addition, FormZ will be taught in a way which anticipates the
use of surface modelers such as Maya.
Lecture:
The first part of this course (fall quarter) will cover
issues related to two-and three-dimensional representation, i.e., painting,
drafting, multi-media, hyper-media, modeling, and basic VRML. The second part of this course (winter
quarter) will cover issues related to rendering, animation, and advanced
VRML. The second course (Arch 226B) will
focus on theoretical issues related to how objects are represented in
three-dimensional space, research overview of solid modeling, a close view to
cyberspace and virtual reality, different techniques for texture mapping, and
ways for creating animated interactive movies of architectural spaces.
In addition, theoretical aspects of computers in design will
be presented and discussed. This will
provide the students with general information about the theory, history, and
research related to computers in design.
The intention is to make the students think and understand beyond the
limits of a specific application and to give them the theoretical background to
be able to acquire and critically evaluate new knowledge in the area of computers
in design. Students interested in the technical part of how to program
algorithms and create graphics-related applications can meet with the
instructor or take Arch 227A (2D Java Programming).
Project:
The
project will be introduced in four phases which coincide with the introduction
of softwares and techniques during the course.
The project will be initiated as a two dimensional graphic Photoshop
exercise where students will be generating abstract visual material from which
they will have to construct 3D computer models. The second phase will require students to transform the
2-dimensional graphic into a 3-dimensional roof-landscape. The development of this model will focus on
giving the surface thickness, and forming an understanding of material geometry
and structure implicit in a digital model.
The third phase will require the students to develop the roof scheme by
first, introducing methods of cutting the model (section and plan) and methods
of projecting the model (axo/elevation).
Second, phase three will require students to design into those
drawings. Issues of line weight, line
color and line type will be framed in the context drawing types like wire frame
axonometric, plan, section and perspective.
Phase four will focus on graphic presentation and layout and judge the
student’s final projects based on their ability to create clearly communicable
drawings. Students will be required to
edit, finalize, format and layout phase, one two and three into 24x48
illustrator documents. These will be
printed and pinned up in a final review in addition to being shot down as tiffs
for electronic submission.
Architectural
models will be seen as drawings, as will two-dimensional imagery. Emphasis will be placed on drawing as a
system of projection and communication embedded historically and
contemporaneously in Architecture versus more painterly or cinematic approaches
which utilize rendering as a measure of simulated reality. Although rendering will be touched upon, the
basic assumption is that ambitious rendering techniques can be learned in other
departments. Therefore, rendering will
be introduced encouraging monochromatic schemes which mostly focus on lighting
and shading issues, which enhance or exaggerate three-dimensional
conditions.
Structure:
Programming and Context versus
Lecture and Lab.
As
a general rule of thumb I would suggest that on Tuesdays what was Topics and
Lab in previous course are condensed into one session. Thursday classes will pick up on this
trajectory to the extent that both classes should be seen as lecture and demos,
not one or the other. The
differentiation will be mostly topical.
Programming will focus on contextualising tools, illustrating linguistic
and mathematical differences between softwares. Context will focus on explicit design issues and introduce tools
within that context. For example, what
is an electronic drawing, what are the issues, and how to I engage FormZ to
draw one?
Project based
Itinerary:
Tuesdays=Kostas
Thursdays=David
"Materials":
Each
student will be required to open a CDA and an AUD account.
1)
The CDA account will give a 40 MB storage space and access to the lab
applications. Ask your T.A. to setup an
account.
2)
The AUD account will give access to the AUD local area network (applications)
and storage of 40 MB. Ask Don Leeper
(2217A PH) to set up an account. In
addition, an Internet account is also required to get e-mail access to the
instructor, the other students, and the rest of the world. Ask Don Leeper (2217A PH) again to set up an
Internet account or go to the Uclastore and login to the bruin-online computer
to set up your Internet account or telnet to access.ucla.edu. You will be asked your name, Univ ID, and
date of birth.
Purchase
a box of ten High Density 3.5 inch diskettes ($10) and a Zip disk ($20). These are available at bookstores and
computer stores around the town. You
should always have at least two disks in the lab and the Zip disk to make
backups. ALWAYS save often and back up
your work.
To
complete the class exercises the following hardware/software/netware will be
used:
Hardware:
Pentium
400 (> = or more), 128> MB RAM, 4> GB Hard Disk, 17" SVGA monitor
or
Mac
PowerPC G4, 128> MB RAM, 4> GB Hard Disk, high resolution monitor
Software:
Windows
NT/98 or 2000, Photoshop, FormZ, and Maya
Netware:
Ethernet/DSL
connection, Netscape, Eudora, CU-SeeMe, Telnet, FTP, Cosmo
Required
textbooks for the course is Computer
Concepts for Designers and Architects, by Kostas Terzidis and can be
purchased at the Course Reader Material at 1141 Westwood Blvd for $18.25.
A partial list of readings and resource texts will be handed-out during the
course. A series of Class Notes will be
available on the Internet. The address
is http://www.cda.ucla.edu/caad and the username is arch226 and the password is
cda123.